Heroes & Villains Design Journal #3: Blue Beetle, Part II

MEET THE BEETLES, Part II

We continue with
our look at the Blue Beetle legacy with the write-up of…

Blue Beetle II                                            PL11

Abilities

Strength        3                  Fighting         8

Stamina          3                  Intellect       7

Agility            6                  Awareness    4

Dexterity       6                  Presence        2

Powers

BB Gun: Array (16 points), Easily Removable (-8
points)

        • Blinding Strobe: Cumulative Cone Area Affliction 8 (Resisted by Fortitude;
Impaired Sight, Disabled Sight,
Unaware), Limited–Visual Only
16 points

        • Air Burst: Cone Area Move
Object 3, Diminished Range 3, Instant Duration, Limited Direction: Straight Away • 1
point

        • Air Hammer: Ranged Damage 8 1 point

Equipment

The Bug: Vehicle • 68 points

Huge; Str 8, Speed 8 (Flight), Def 8, Tou 9; Alarm 3
(DC 30), Navigation System, Remote Control; Swimming 6 (30 MPH); Immunity 10
(Life Support); Ranged Damage 10; Feature 1 (Skywire allows pilot to move
between flying Bug and ground), Enhanced Skill 6 (Investigation +6, Ranged
Combat: Heavy Weapons +6)

Other Equipment: Blue Beetle has 7 points to
spend on other equipment.

Advantages

Agile
Feint, Benefit 3 (Millionaire), Contacts, Defensive Roll 4, Equipment 15,
Evasion, Improved Initiative, Instant Up, Inventor, Luck 3, Move-by Action,
Power Attack, Redirect, Uncanny Dodge, Weapon Bind

Skills

Acrobatics
6 (+12), Athletics 6 (+9), Close Combat: Unarmed 4 (+12), Deception 5 (+7),
Expertise: Science 6 (+13), Investigation 8 (+15/+21*), Perception 6 (+10),
Persuasion 3 (+5), Ranged Combat: BB Gun 8 (+12), Ranged Combat: Heavy Weapons 6 (+12)*, Technology 10 (+17),
Vehicles 6 (+12)

*While
in the Bug.

Offense

Initiative
+8

Unarmed
+12                     Close, Damage 3

Blinding
Strobe
              Close,
Cumulative Cone Area Affliction 8, Resisted by Fortitude

Air
Hammer +14               Ranged, Damage 8

Defense

Dodge               14               Fortitude            7

Parry                 12               Toughness 7/3**

                                                Will                     8

**Without Defensive
Roll.

Power Points

Abilities          78                Skills                34

Powers             10                Defenses        20

Advantages    36                Total           178

Complications

Blue and Gold: Blue Beetle is best friends with Booster Gold, and their shared
misadventures and sense of humor is notorious.

Legacy: After he was
injured saving Ted Kord’s life, the
dying wish of the first Blue Beetle
was that Kord carry on and continue his battle against evil. Kord’s adventuring
as the Blue Beetle is a never-ending
effort to live up to the name and wishes of his predecessor.

Real
Name:

Theodore “Ted” Kord

Occupation: Inventor and
Entrepreneur

Base:
Chicago,
IL

Personality

The
Blue Beetle fights crime with a grin
on his face, trading quips with his friends as he trades blows with his foes.
Yet beneath the humor he takes his crime-fighting seriously, always improving
his equipment and studying new tactics.

Powers &
Abilities

The
Blue Beetle has no meta-human
abilities, but combines his skills in acrobatics and hand-to-hand combat with
his own genius inventions, including the non-lethal “BB-Gun” and the flying craft he calls the “Bug.”

Allies

Blue Beetle’s best friend is the
time-travelling hero Booster Gold, a
partnership that has led to as much trouble as success over the years.
Together, they served as members of the Justice
League
, and later as part of the “Super Buddies.” He has also
been a technical advisor to Oracle
and her Birds of Prey.

Enemies

Blue Beetle’s own rogue’s
gallery includes the indestructible battlesuit Carapax, the motley mercenaries called the Madmen, and the living pharmacopeia Catalyst. Alongside the Justice
League
, he battled the robotic Manhunters,
the forces of Darkseid, Master Disaster’s Injustice League, the
intergalactic conqueror Despero, and
the interdimensional villans called the Extremists.
Yet the villain who in the end defeated the Blue
Beetle
was someone he once called friend: the mind-controlling businessman Maxwell Lord.

History

The
first Blue Beetle was mortally
injured defeating a robot army built by the uncle of young genius Ted Kord, and charged Kord with carrying
on the legacy and the battle of the Blue
Beetle
. Unfortunately, Kord was unable to use the scarab that gave the
Beetle his powers, so instead constructed his own costume and equipment to
become the new Blue Beetle.

For
a time Blue Beetle fought crime in
Chicago while running his research company Kord
Omniversal
, until he joined a new incarnation of the Justice League. There he met Booster
Gold
, and between titanic battles with villains like Despero and Starbreaker
the duo found time for misadventures that included founding a Justice League-themed casino on the
Pacific island of Kooeykooeykooey.
But his time with the League also involved more serious challenges: for a time,
Blue Beetle fell under the mental
domination of the Queen Bee, and
while trying to prevent Doomsday from
reaching Metropolis, Blue Beetle was beaten so badly that he
was in a coma for several months.

Yet
the Blue Beetle stuck by the friends
and teammates he made as part of the Justice
League
, even when businessman Maxwell
Lord
formed a new and somewhat low-rent team he called the “Super Buddies”.
He also helped other teams of heroes, such as the Birds of Prey, providing funding and financial assistance.

When
money began disappearing from Kord
Omniversal
, Blue Beetle tracked
an increasingly worrying series of clues to a castle in the Swiss Alps, where
he discovered that the international espionage organization Checkmate had been taken over by Maxwell Lord, who planned to use Checkmate and his powers of mental
domination in his bid for power. To keep his secret, Lord killed Kord.

Along
with other heroes of the Blue Beetle
legacy, Booster Gold travelled
through time to save the life of Ted Kord.
Though they were successful, saving the Blue
Beetle
created an apocalyptic alternate timeline. To save the world and
restore history, Ted Kord returned to
the time of his demise and accepted his fate.

Blue Beetle III                                          PL10

Abilities

Strength        6                  Fighting         4

Stamina          4                  Intellect       1

Agility            4                  Awareness    2

Dexterity       3                  Presence        2

Powers

Beetle Wings: Flight 5 (60 MPH)
10 points

Carapace: Protection 8
8 points

Reach Infiltrator: Array (16 points)

        • Khaji Da: Senses 8 (Analytical (Normal Hearing),
Analytical (Normal Sight), Counters Illusion, Counters
Concealment (Invisibility), Danger Sense, Darkvision, Radio, Radius (Normal
Sight), Tracking), Enhanced
Advantage: Assessment, Enhanced Skill 5 (Insight +5)
16 points

        • Dimension Shift: Dimension Travel (Bleed) 1
point

        • Dimension Step: Concealment (total), Unreliable (may cause
Blue Beetle to skip forward in time up to +8 ranks of time he intended to stay concealed)
1
point

        • Energy Pattern Disruption: Effect Nullify 10 (Energy Effects), Randomize
1
point

        • Rocket Booster: Flight 5, Stacks with Beetle Wings (2,000 MPH)
1
point

Reach Weaponry: Array (16 points)

        • Energy Cannon: Ranged Damage 8
16 points

        • Arm Blades: Strength-based Damage 3 1 point

        • Shield: Protection 4, Impervious Toughness 12,
Distracting
1 point

Strength of the
Scarab:
Enhanced Strength 4; Enhanced Stamina 2; Enhanced
Agility 2; Enhanced Dexterity 2; Enhanced Fighting 3
26
points

Subdermal Scarab: Feature 1 (Scarab AI and Database), Feature 1 (Quick Change to armor) 2 points

Advantages

Extraordinary
Effort, Language (Spanish), Power Attack

Skills

Close
Combat: Arm Blades 7 (+11), Close Combat: Unarmed 6 (+10), Expertise: Tactics 3
(+4), Perception 7 (+9), Ranged Combat: Energy Cannons 9 (+12)

Offense

Initiative
+3

Energy
Cannons +12                       Ranged,
Damage 8

Arm
Blades +11                                 Close,
Damage 9

Defense

Dodge               8                  Fortitude          12

Parry                 8                  Toughness       12/16*

                                                Will                    7

*With
Shield.

Power Points

Abilities          26                Skills                16

Powers             84                Defenses        21

Advantages      3                Total           150

Complications

Family and Friends: Jamie Reyes has shared the secret of his
super hero career with not just his family, but also a circle of friends, all
of whom help and support him in his adventures.

Hybrid Hero: The Blue Beetle was born when Jamie Reyes merged into a unique
symbiotic relationship with the scarab named “Khaji Da.” Together they are
still figuring out the exact nature and extent of their abilities.

Identity: Blue Beetle isn’t always super-powered,
sometimes he’s a normal teenager — with an alien probe implanted in him.
Regardless, when the scarab isn’t active Jaime doesn’t have any powers.

Lone Star: Blue Beetle is not only a new hero, he
is a hero in a Texas city that has not previously had many super heroes.

Real
Name:

Jamie Reyes

Occupation: Student

Base:
El
Paso, Texas

Personality

The
newest Blue Beetle is a young hero,
and along with his youthful enthusiasm comes inexperience
but
he has also proven more than willing to seek out and accept help when needed.

Powers &
Abilities

The
scarab bonded to Jamie Reyes can
surround him with a suit of shape-shifting armor that enhances his physical
abilities, grants him protection, and allows him to fly. It can also manifest a
variety of weapons from blades to energy cannons, provide him with a variety of
enhanced senses, and allow him to slip into the transdimensional space known as
the Bleed.

Allies

Jamie Reyes greatest ally is
the scarab, which has named itself “Khaji Da.” Jamie’s family and
friends also know of his adventures and help when they can. Jamie is a member
of the Teen Titans and made a number
of allies through the legacy of the Blue
Beetle
, including Danielle Garrett
(the granddaughter of the first Beetle) and the second Blue Beetle’s friends from the Justice
League
and the Birds of Prey.

Enemies

The
alien Reach vow to destroy Blue Beetle, and he has already tangled
with a wide number of Earth’s villains, including the Parasite, the Ultra-Humanite,
and Eclipso.

History

Jamie Reyes was walking home
from school with friends when he discovered a strange scarab in a vacant lot
and took it home. That night, the scarab bonded to Jaime while he was sleeping
and the new Blue Beetle was born. After helping Batman
defeat the orbiting Brother Eye
satellite during the Infinite Crisis,
Jaime returned home to El Paso and launched his heroic career with a lot of
help from his family and friends.

Investigating the
true nature of the scarab, Blue Beetle
discovered it had been created by an alien race called the Reach, ancient enemies of the Guardians
of the Universe
who had designs on conquering Earth. With the help of the
scarab and his many allies, Jamie defeated the Reach. He continues to defend El Paso and adventure alongside the Teen Titans and his many allies.

 

All characters, their distinctive likenesses, and related
elements are trademarks of DC Comics © 2011. All rights reserved.

Jon Leitheusser

Jon Leitheusser is the developer for the Mutants & Masterminds game. He started gaming at the age of 12, has worked in the industry at a game and comic store, two distribution companies, as a publisher (where he originally published the Dork Tower comic book), as a game designer for HeroClix, as a freelancer, and finally for Green Ronin. He's originally from Burlington, Wisconsin and now lives in Renton, Washington with his wife and a really unfriendly cat.