DC ADVENTURES Design Journal #4

“In Brightest Day…”


Last week, we revealed which DC heroes and villains will be
detailed in the DC Adventures Hero’s
Handbook.
This week, we take a look at a complete
character sheet for one of those heroes, the Emerald Gladiator, the
Green
Lantern
!


Green Lantern                            PL14

Abilities
Strength 2 Fighting 5
Stamina 2 Intellect 1
Agility 2 Awareness 3
Dexterity 3 Presence 3


Powers

Power Ring: 124
points, Removable (-24 points) • 100 points

AI and
Database:
Features 2 • 2 points

Communication: Senses 1 (Communication Link to Central Power
Battery) • 1 point

Flight: Flight 14 (32,000 MPH), Movement 4 (Environmental
Adaptation: Zero-G, Space Travel 3) • 36 points

Force Field: Protection 12, Impervious 12; Immunity 9 (Life
Support) • 33 points

Force
Manipulation:
36-point Array

Force Blast: Ranged Damage 18 • 36 points

AE: Force
Constructs:
Create 18 • 1 point

AE: Lifting: Move Object 18 • 1 point

Scanning Beam: Senses 6 (Analytical Auditory, Chemical, and
Visual) • 6 points

Universal
Translator:
Comprehend Languages 4 • 8
points

Advantages

Fearless, Teamwork, Ultimate Will

Skills

Athletics
4 (+6), Close Combat: Unarmed 3 (+8), Deception 4 (+7), Expertise: Law
Enforcement 8 (+9), Expertise: Military 8 (+9), Insight 8 (+11), Investigation
4 (+5), Perception 4 (+7), Persuasion 4 (+7), Ranged Combat: Power Ring 7
(+10), Vehicles 12 (+15)

Offense

Initiative +2

Power Ring +10, Ranged,
Damage 18

Unarmed +8, Close,
Damage 2

Defense

Dodge 12

Parry 10

Toughness 14/2*

Fortitude 10

Will 18

*Without Power Ring Protection.

Power Points

Abilities 42

Powers 100

Advantages 3

Skills 33

Defenses 38

Total 216

Complications

Guilt: Hal feels at least partially responsible for the terrible acts of Parallax while the fear entity controlled
him.

Power Loss: The
power ring needs periodic recharging and issues a warning as its power runs
low.

Reputation: Hal
Jordan
is a maverick in nearly all aspects of his life and known for having
issues with authority. He is also both famous and infamous as Green Lantern.

Weakness: Green
Lantern
power rings depend on the willpower of the wearer; the maximum rank of
the ring’s effects is equal to the wearer’s Will rank, and moments of
self-doubt or hesitation can cause the ring to fail.

Green Lantern Power Ring

Green Lantern wields one of the most powerful weapons in the
universe: a power ring created by the
Guardians of the Universe to tap into the green light of willpower, gathered
and focused through the Central Power Battery on the planet
Oa, headquarters of the Green Lantern Corps.

A power ring protects its wearer
from harm automatically (its Force Field power) and a Green Lantern on the
defensive can use Force Constructs to Create powerful barriers. The ring is
equipped with an artificial intelligence (AI) allowing it to answer questions
for its wielder from a knowledge base on Oa.
(The GM largely gets to determine what information the ring can provide.) Power
rings are programmed to seek out a suitable new wielder if their current wearer
dies.

The wielder’s will and imagination
are the only real limits on a power ring; a wide range of power stunts is possible
using the ring’s effects, particularly its Force Manipulation Array and
Scanning Beam (for exotic senses or scans). A power ring’s Force Manipulation Array is limited to ranks no greater than the wearer’s Will rank.

All characters, their distinctive likenesses, and related
elements are trademarks of DC Comics © 2010. All rights reserved.

Steve Kenson

Steve Kenson has been an RPG author and designer since 1995 and has worked on numerous book and games, including Mutants & Masterminds, Freedom City, and Blue Rose for Green Ronin Publishing. He has written nine RPG tie-in novels and also runs his own imprint, Ad Infinitum Adventures, which publishes material for Icons Superpowered Roleplaying. Steve maintains a website and blog at www.stevekenson.com.

Latest posts by Steve Kenson (see all)